May 24, 2005, 12:45 AM // 00:45
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#2
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Wilds Pathfinder
Join Date: May 2005
Location: Take me where I cannot stand.
Guild: The Better Part of Valor
Profession: W/N
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Anyone found this one yet?
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Jun 07, 2005, 02:08 AM // 02:08
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#3
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Ascalonian Squire
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Dreadnought's Drift... ugh...
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Jun 22, 2005, 04:41 AM // 04:41
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#4
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Ascalonian Squire
Join Date: Feb 2005
Profession: Me/N
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Elite Skill Location Boss
Feast of Corruption Talus Chute Maw The Mountain Heart
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Jun 27, 2005, 03:33 PM // 15:33
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#5
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Krytan Explorer
Join Date: Apr 2005
Location: Shadar Logoth
Guild: The Legendary Majestic 12
Profession: N/
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2 things...
1) Where is Dreadnought's Drift?
2) What type of monster is the boss(in both Talus Chute & Dreeadnought Drift)?
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Jun 27, 2005, 03:44 PM // 15:44
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#6
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Sins FTW!
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
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Quote:
Originally Posted by Teufel Eldritch
1) Where is Dreadnought's Drift?
2) What type of monster is the boss(in both Talus Chute & Dreeadnought Drift)?
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1. Here's the zone order: Droknar's Forge, Talus Chute, Camp Rankor, Snake Dance, Dreadnought's Drift.
2. Wurm. (only in Dreadnought's Drift.)
__________________
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Jun 27, 2005, 04:22 PM // 16:22
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#7
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Krytan Explorer
Join Date: Apr 2005
Location: Shadar Logoth
Guild: The Legendary Majestic 12
Profession: N/
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That was fast! =D Thank you!
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Jun 27, 2005, 05:07 PM // 17:07
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#8
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/Me
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I think it's a shorter distance from Beacon's Perch south to Lornar's Pass, then Dreadnought's Drift. I would go with some guild members though, as Beacon's Perch isn't a real high-level area to begin with.
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Jun 27, 2005, 09:47 PM // 21:47
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#9
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Academy Page
Join Date: Jun 2005
Guild: Circle of Nine
Profession: N/W
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beacons perch may not be high level but lornars pass is. Oh and it probably is quicker heading that way but you definately want all l20's along. A guildy an I went from rankor through Snake Dance and it took a while to get there killing all that things along the way. There's a good reason that place is called snake dance as we found out It's fairly easy just a very very long way.
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Jun 27, 2005, 10:05 PM // 22:05
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#10
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Wilds Pathfinder
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Personal account:
I tried going south from Beacon's Perch four times with five random level 20 teammates and failed. We once got to Snake Dance, all of my mates were killed except me, and I mange to Metal Gear creep my way around the mobs until I hit Dreadnoughts Drift, weak and near death from the rock throwing contest at the end.
My group cheered and celebrated so much once we all respawned, that we didn't notice the mobs coming at us from the get-go. We were creamed and soon had a DP too high to get to the elite's boss in the SE corner without dying. Three and a half hours of effort wasted, we quit one by one.
Since it was my LAST elite I needed to complete my skills for both of my classes, I couldn't give up. So I went to Rankor, grabbed seven henchies and headed north VERY carefully. It was the day after they patched the flying henchie bug, so I wanted to give it a chance. I've never been more proud of the henchies before that day. They helped me make it through by providing excellent support, and now I have all 147 skills and elites.
Turns out that this elite is now the center of my new Wastrel's Worry build. It's definitely recommended for use once you get it.
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Jun 27, 2005, 10:28 PM // 22:28
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#11
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Frost Gate Guardian
Join Date: May 2005
Guild: Never guilded ;-)
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Fun elite, I've had it equipped frequently.
I use Shadow of Fear a lot anyway, and following up SoF with FoC is a nice little necro nuke, plus a substantial heal. Normally it's about 110 points in AE dmg, with 120+ points of healing for me, for 10 Energy. I like.
As for how to cap it, I ran from Rankor IIRC. Maw the Mountain Heart is easy to find.
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Jun 28, 2005, 12:09 AM // 00:09
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#12
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Wilds Pathfinder
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I think getting this skill was a waste of time, I did go north from with henches and it took a long time. I think its pretty useless elite compared to all the other things you can use. Sure it does about 110 damage on hexed foes but then you have to wait 20 sec to cast again. You don't steal much health either. If you want damage like that use putrid or death nova on minions, and save the elite spot for something else. This skill would be awesome if you stole about 34 health for EACH hex on the foe.
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Jun 28, 2005, 12:55 AM // 00:55
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#14
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Academy Page
Join Date: Jun 2005
Guild: Circle of Nine
Profession: N/W
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Sniper22 - It does that damage and stealing on the targetted foe and all surrounding foes. It'd be stupidly overpowered if it stole 34 per hex. Imo it's a quite a good AoE attack/steal. Great for PvE (dunno about PvP as I haven't tried it)
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Jun 28, 2005, 01:06 AM // 01:06
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#15
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Wilds Pathfinder
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Quote:
Originally Posted by Sniper22
I think getting this skill was a waste of time, I did go north from with henches and it took a long time. I think its pretty useless elite compared to all the other things you can use. Sure it does about 110 damage on hexed foes but then you have to wait 20 sec to cast again. You don't steal much health either. If you want damage like that use putrid or death nova on minions, and save the elite spot for something else. This skill would be awesome if you stole about 34 health for EACH hex on the foe.
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Some people don't just play PvE with their elites. If 20 seconds is too long for use (most pain dealing skills take as long or longer to recharge), then you can't recommend those Death spells since you have to wait until something dies, which takes longer than 20 seconds in PvP. Sure, in certain setups (mininion madness) and/or maps (holding down the altar) it works, but Death bombs aren't general use skills that can be used as well as FoC.
Also, at 16 Curses you get 127 damage, and with 'Awaken the Blood' you can get two blasts of around 140 damage before the enchant leaves you (stealing about 100 energy total). So you cast the elite, work in your other skills and attacks for 20 seconds then cast it again.... or match up with a Mesmer's Archane Echo to make copies of it for real pain deliverance.
Necro doesn't have anything else quite like it to deliver a power blast attack without someone standing near a corpse, particularly since in PvP he's more DoT focused. Try it out more and you may grow to like it in an aggressive build.
Last edited by arredondo; Jun 28, 2005 at 01:52 AM // 01:52..
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Jul 03, 2005, 06:36 PM // 18:36
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#16
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Ascalonian Squire
Join Date: Jun 2005
Guild: The Marquis Alliance
Profession: Me/N
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Dreadnought's Drift is the oddest place I've seen. Monsters there do not so much have patrol routes as are scripted. Coming from Snake Dance, there's a group of giants on the path. I attacked them and another large group of them comes running down on the path ahead. I run back and restart the map and try again. This time I wait for the first group to go left to a small nodge with some griffons. I have to fight through the second group, though. From the intersection with a large stone summit party, I headed right, avoiding detection. There were some smaller stationary parties ahead. Killing one of them caused a group of azure shadows to mysteriously pop up. To south, there were 3 groups of giants. Killing one of the groups caused the other two to attack me (and they only attacked me AFTER I killed the first one.)
Maw the Mountain Heart who has the skill is east from the broken statue of Dwayna. Walk around and he'll literally pop up somewhere. He's annoying to kill even though he's alone. He'll use Suffering followed by Feast of Corruption and occasionally burrows back underground for another attack.
PS: I did this with NPCs. Snake Dance is relatively easy, but the hardest part is near the end. There are two groups of mountain trolls with like 15 each. You will want to try and take them out in small quantities as they are patrolling. Really made me wish I had someone with meteor storm with me.
Last edited by Dunhart; Jul 03, 2005 at 06:49 PM // 18:49..
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Jul 11, 2005, 01:32 PM // 13:32
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#17
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Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
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Heheh...any N/Me's out there? Just use one of the skills of the mesmer like arcane echo or whatever it is that copies the last skill used. Shadow of Fear, cast the echo...then cast FoC twice in a row.
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Jul 11, 2005, 03:13 PM // 15:13
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#18
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Wilds Pathfinder
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Yep...
Quote:
Also, at 16 Curses you get 127 damage, and with 'Awaken the Blood' you can get two blasts of around 140 damage before the enchant leaves you (stealing about 100 energy total). So you cast the elite, work in your other skills and attacks for 20 seconds then cast it again.... or match up with a Mesmer's Archane Echo to make copies of it for real pain deliverance.
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Jul 11, 2005, 04:14 PM // 16:14
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#19
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Wilds Pathfinder
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Quote:
Originally Posted by PieXags
Heheh...any N/Me's out there? Just use one of the skills of the mesmer like arcane echo or whatever it is that copies the last skill used. Shadow of Fear, cast the echo...then cast FoC twice in a row.
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With that skill, ya it would be good, but it seems kinda random placing this nuke in the middle or necro curses.
I rely on the eles to do their damage, and I cast lingering curse. With about 3 attempts to heal, the should have gotten about 300ish health but only got 150. In a way thats like a 150 attack for only 3 heals.
For FoC its hard to find the perfect spot when everyone is clumped together to get that good damage. If you want something like that do mark of pain and have 2 warriors attacking. With 34 damage each attack, it takes 4 hits to get 136 damage, 2 hits each, and that won't take long at all. If you have minions and hex the one they are attacking, thats gonna be a lot of damage to the people around it. I really didn't find any use for FoC, Tainted Flesh could be even better cause it gets the whole team.
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Jul 11, 2005, 10:16 PM // 22:16
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#20
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Frost Gate Guardian
Join Date: May 2005
Guild: Never guilded ;-)
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I used FoC a lot in Fissure as an N/Me
Typically I'd build about like this:
Awaken the Blood
Strip Enchantment
Arcane Echo
Shatter Hex
Shadow of Fear
Feast of Corruption {E}
With Curses 14 + 2 AtB, Blood 13 + 2 AtB, and Dom 10.
If I started with Arcane, I could usually get off about 330 + in AE damage very quickly while halving melee attack speed on the FoW mobs.
Worked nicely.
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